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Old Jul 06, 2005, 08:42 PM // 20:42   #41
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oh man if pve is not fun for you to play it even once, I really think you bought the wrong game. from the look of the box that I bought at the store it made me expecting cool quests and stuff, and pvp as another part of it but not the only part. Maybe you can ask the store for a refund? or sell your account to a friend? it probably has alot of things unlocked for fun. Even WoW which is the next coolest rpg type game require playing through the pve environment in able to be better to get to the fun pvp areas.
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Old Jul 06, 2005, 08:44 PM // 20:44   #42
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Originally Posted by Wizard1200
Why should they force the players to play the PVE part of the game? I think its a great part of the game that you have good PVE mode and a good PVP mode and that you can play whatever you like more. This is the reason why they should allow the players to buy all abilities from the priests in the arena.
Thats my point though why should I (who does'nt like pvp) be forced TO PVP so i can go do PVE in the fissure. I have no problem with people ONLY pvping in the game.

BUT IF they allow them to get any and all skills with out ever leaveing PVP. Then why should I not be able to access ALL PVE areas anytime I want to. Thats only fair.
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Old Jul 06, 2005, 09:59 PM // 21:59   #43
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Originally Posted by Ikinsey
Of course I say that like PvE is not fun, as I've said before: it's not.
Hang on a sec... you said you NEVER created a PvE character... so how can you make a statment like that when you haven't even given it a go.
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Old Jul 06, 2005, 10:47 PM // 22:47   #44
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Originally Posted by RTSFirebat
Hang on a sec... you said you NEVER created a PvE character... so how can you make a statment like that when you haven't even given it a go.
because he already *knows* that PVE is not his cup o tea no matter the flavor.

i on the other am a dyed in the wool PVE from way back and even named the guild the Askalon Pverts (AP)
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Old Jul 06, 2005, 10:59 PM // 22:59   #45
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Originally Posted by RTSFirebat
Hang on a sec... you said you NEVER created a PvE character... so how can you make a statment like that when you haven't even given it a go.
I Played PvE on my friend's char: it sucked.
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Old Jul 07, 2005, 03:06 AM // 03:06   #46
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Please stop the PvP vs. PvE war. I didn't post this suggestion in order to say that PvP is more important or anything stupid like that. I simply wanted the convenience of spending my faction points straight from my PvP character without having to go through the whole process of switching characters and finding the right outpost with the right Priest for what I want.
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Old Jul 07, 2005, 03:34 AM // 03:34   #47
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I tend to think the biggest noobs in all of PvP are the ones who grab a ready made kit and jump into the action.

How do you think "wamo"s tainted warriors in PvP? Or the "stock" ranger templates for Rangers?

There are TONS of skills that are more useful than what are on those templates. BUT the only ways to get them would be either earning 1k faction PER skill, 3k per elite, OR Leveling up a character through PvE.

Which do you think turns out to be most efficient?

As so far as how "fun" it is... Wouldnt you have more fun if you could walk into a PvP arena with your OWN template that you've customized and tailored to fit you through all the skills and situational experiance in PvE?

Or are you another Wamo Noob? :|
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Old Jul 08, 2005, 12:16 PM // 12:16   #48
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Originally Posted by Spike
BUT IF they allow them to get any and all skills with out ever leaveing PVP. Then why should I not be able to access ALL PVE areas anytime I want to. Thats only fair.
But you need faction points to buy the skills for the PVP characters and this takes time. In the PVE game you need experience points to survive all areas and this takes time, too. Where is the difference?
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Old Jul 08, 2005, 12:25 PM // 12:25   #49
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Originally Posted by pagansaint
As so far as how "fun" it is... Wouldnt you have more fun if you could walk into a PvP arena with your OWN template that you've customized and tailored to fit you through all the skills and situational experiance in PvE?
I think the PVP experience is complete different than the PVE experience, because tactics that work in PVE good are not the same in PVP (firestorm -> AI stands in it and get killed; player runs out of it). You need experience with your character in PVP and yes its more fun to have your own character than a template. Thats the reason why the priests should be placed in the arena.
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Old Jul 08, 2005, 12:26 PM // 12:26   #50
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To the OP, nice observation, my guess as to why they didnt put priests in PvP areas is simply because they didnt forsee this problem. It is a problem, and I would think its easily fixable.
Sure as hell they knew exactly what they were doing. Otherweise they would have added just one Priest in Ascalon and maybe one other in Lion's Arch.

For me it makes sense to force people to play through the game at least once (and really, it's not that much of a difficulty). If I were a game designer, I would want ppl to see how cool all the things look that I've designed, and not only certain things.

Yes, you may think this is unfair of ANet, you may think they just want to tease you (and especially YOU), but it's the way it is, and I hope it doesn't change (just like I hope they don't change the current faction modifiers). Guess I'm a bit of a PvE bitch
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Old Jul 08, 2005, 02:54 PM // 14:54   #51
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Here's a shocker: I prefer PvE to PvP! The reason I suggested this was because it seems a little unfair for players who would prefer to play PvP over PvE (and I know they're out there) to be able to just unlock the things straight from PvP. Someone posted the idea of having certain things only unlockable after a certain amount, etc, that's a good idea; at least then you would still have to play more to be able to unlock the higher skills and addons.
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Old Jul 08, 2005, 05:11 PM // 17:11   #52
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somebody already pointed this out but I figured id bring it back to the forefront of thought.

Whether or not we are expected to have a PvE character is moot. As it stands now it is rather a hastle to: Log out, Log back in, get pve char, city hop untill we find the skills we want or runes, Log out, log back in, DELETE PvP char, create new pvp char, just to apply the new item, or rune to that char.

So IMO there are 2 choices that should be looked at happening. First they add the preists to the PvP arenas, or second they allow PvP chars access to cities that have priests, no where else just where there are preists.

But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.

Also I know this is sorta beating a dead horse but why is it so hard to switch characters, why is there no option to switch characters with out logging out and logging back in....
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Old Jul 08, 2005, 08:41 PM // 20:41   #53
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Quote:
Originally Posted by zemelett
As it stands now it is rather a hastle to: Log out, Log back in, get pve char, city hop untill we find the skills we want or runes, Log out, log back in, DELETE PvP char, create new pvp char, just to apply the new item, or rune to that char.
Can you imagine how much more of a hassle that would be if you didn't have a PvE char able to visit all Priests of Balthazar in the first place? Hence, whether or not you are expected to have a PvE character is not moot.

They had a system where you had to progress thru PvE to unlock stuff for your PvP characters.

Then they said people should be able to unlock stuff by playing PvP... so they created the faction system, and added priests to PvE cities... who offer better skills the further into the PvE game they are.

So, they ended up with a system where you have to progress thru PvE to unlock stuff for your PvP characters.

Notice anything?

Quote:
Originally Posted by zemelett
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
Yup, I agree completely. In the character creation screen there should be an "Edit" button that would be enabled whenever you select a PvP character... It'd basically take you to the PvP character creation screen, but with your current char's stats already filled in.
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Old Jul 08, 2005, 09:17 PM // 21:17   #54
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Originally Posted by Wizard1200
But you need faction points to buy the skills for the PVP characters and this takes time. In the PVE game you need experience points to survive all areas and this takes time, too. Where is the difference?
The difference is that IF PVP players can get ALL the skills THEY WANT with out EVER haveing to PVE. WHY should I a PVE player have to either PVP myself to get favour or rely on others to do so. Why can't I have access to ANY PVE area ANY time I want to enter it. Just like PVP players want acess to priests ANY TIME THEY WANT IT.
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Old Jul 09, 2005, 07:32 AM // 07:32   #55
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Quote:
Originally Posted by zemelett
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
I think its a very good idea.
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Old Jul 09, 2005, 07:54 AM // 07:54   #56
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Quote:
Originally Posted by Spike
Why can't I have access to ANY PVE area ANY time I want to enter it. Just like PVP players want acess to priests ANY TIME THEY WANT IT.
Do you really want this? I think PVE and PVP have different goals. In PVE the goal is to gain experience, enjoy the story and explore the world with different characters. In PVP is the goal to fight with different character builds against other different character builds and to learn better tactics. I think if you have access to all PVE areas you ruin the goal of the PVE game and with the current system the PVP game works not perfect, because you have to play through PVE to unlock the skills for different character builds.
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Old Jul 09, 2005, 02:47 PM // 14:47   #57
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Quote:
Originally Posted by Wizard1200
Do you really want this? I think PVE and PVP have different goals. In PVE the goal is to gain experience, enjoy the story and explore the world with different characters. In PVP is the goal to fight with different character builds against other different character builds and to learn better tactics. I think if you have access to all PVE areas you ruin the goal of the PVE game and with the current system the PVP game works not perfect, because you have to play through PVE to unlock the skills for different character builds.
I should of been more detailed in my post I ment I wanted access to the Fissure of woe and the UW any time as at the moment i can only acess them when we (europe) has favour. Favour depends on pvp. Why should I a PVE only player have to depend on pvp to access PVE. If pvp players can get acess to any/all skills via priests in areans.
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Old Jul 09, 2005, 03:02 PM // 15:02   #58
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Quote:
Originally Posted by Spike
I should of been more detailed in my post I ment I wanted access to the Fissure of woe and the UW any time as at the moment i can only acess them when we (europe) has favour. Favour depends on pvp. Why should I a PVE only player have to depend on pvp to access PVE. If pvp players can get acess to any/all skills via priests in areans.
Trust me when I say we talked about this 3 week ago before the update that people like YOU would pop up. I told the guy in the other forum, if the pvp characters could get access to the same stuff as you did through pvp, pve players woul be in a uproar, which you are now. If GW change the priest to be access through pvp, then they'll lose a majority of the pve crowd. And if they don't do it, the pvp vs. pve debate will get worse.
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Old Jul 09, 2005, 04:37 PM // 16:37   #59
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Quote:
Originally Posted by CaptainGuru
Trust me when I say we talked about this 3 week ago before the update that people like YOU would pop up. I told the guy in the other forum, if the pvp characters could get access to the same stuff as you did through pvp, pve players woul be in a uproar, which you are now. If GW change the priest to be access through pvp, then they'll lose a majority of the pve crowd. And if they don't do it, the pvp vs. pve debate will get worse.

He does however make a very good point. I dont see why pvp players should have to come out into the pve world to access skills, ect. Same equally applied to the pvp dependant favour system and access to missions and areas...
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Old Jul 09, 2005, 05:56 PM // 17:56   #60
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Quote:
Originally Posted by Andy_M
He does however make a very good point. I dont see why pvp players should have to come out into the pve world to access skills, ect. Same equally applied to the pvp dependant favour system and access to missions and areas...
If and when they do move the priest to the pvp areas, the game will go down hill from here. With the majority of player playing pvp, the game will lose flavor quick.
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